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SMALL GOALS. A LITTLE PLAY.

Keyboard games.
Curious kids.
Happy practice.

Find letters, solve a word, or write a tiny story. Choose a manageable activity with a parent or teacher, and bring in a typing timer when it feels useful.

Explore the four games ↗Three free plays per game · one free competition attempt

START WITH ONE GOAL

What would you like to practise?

Begin with the task, not someone else’s high score. A child exploring the keys and an adult checking their typing speed need different starting points.

Try Keyfall.

Press the matching letters as they fall. Begin on an easier setting and aim to find keys calmly before chasing a streak.

Open Keyfall ↗

FOUR DIFFERENT ACTIVITIES

A playground for letters, words and ideas.

Keyfall: find a matching key

Catch falling letters by pressing their keys. Use difficulty settings to find a manageable pace, then build a streak.

Wordfall: solve the jumbled word

Realistic keycaps fall and collide. Use the sentence clue to guess the word; the caps assemble when you solve it. Three difficulties, letter hints and more than 1,700 English words offer different puzzle levels.

Typewriter: write something small

Moving typebars, ribbon and paper make room for a short story. A finished sentence can be a better first goal than a fast timer.

Typing Test: check a baseline

Choose 15, 30 or 60 seconds and copy a passage. WPM and accuracy help track repeated tests once the typist is ready.

A PARENT-LED START

Try a short session together.

  1. Preview the game and word difficulty yourself.
  2. Choose one activity: letters, words or a little writing.
  3. Set a small goal such as a clean sentence or a calm round.
  4. Ask what felt easier. Finish before practice becomes a chore.

There is no need to start with competition. If you share a WPM challenge, let an adult manage the invitation and use a nickname rather than a child’s real name.

See the suggested ten-minute routine ↗

KNOW WHAT YOU ARE CHOOSING

Practice games, with an adult in charge.

Keymere is a practice playground, not a finger-by-finger typing curriculum. It has no classroom roster, teacher-management system or dedicated children’s account system. Parents or teachers should handle any account or purchase and decide whether the content fits their learner.

Pair games with a structured touch-typing course if you need guided finger placement. Adults can use the same games for variety without treating a spelling puzzle as a typing-speed measurement.

The website has three free plays per ordinary game; each Typewriter trial lasts three minutes. One free competition attempt is separate. A $19.99 USD lifetime license unlocks the Windows app for up to three active PCs and linked paid online features.

A FEW GOOD QUESTIONS

Before you begin.

Which keyboard game is a good starting point?

For finding letters, try an easier Keyfall round. For creative writing, try the Typewriter. Preview the task together and choose a goal that feels manageable.

Does Keymere teach touch typing step by step?

No. The games provide practice and play, but do not include a finger-placement lesson syllabus. Use a structured tutor alongside them when needed.

Can adults use the same games?

Yes. Choose the activity around your goal: letters, words, creative writing or a timed typing baseline.